AI Insights · Timothy · January 2023
Top 5 Snake Games on Android in Italy Q4 2022
Explore the performance of the top 5 snake games on Android in Italy during Q4 2022, highlighting key metrics like weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 snake games on Android in Italy demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Crazy Snake - Web3 Snake Game from Luogame saw its weekly revenue grow significantly throughout the quarter. Starting from around $55 in mid-October, it peaked at approximately $1.3K in mid-December, before slightly declining to $979 in the final week. Weekly downloads for the game started in mid-November, reaching a high of 1.26K in early December, and then tapering off to around 507 by the end of December.
Snake Rivals - Fun Snake Game by Supersolid experienced fluctuations in both revenue and downloads. Weekly revenue peaked at $178 in late October and saw another rise to $163 in the final week of December. Downloads were relatively steady, with a notable increase to 637 in the last week of December. Active users for the game hovered around 1.8K to 2K throughout the quarter.
Little Big Snake from Shockwave LLC showed modest revenue figures, peaking at $181 in mid-November. Downloads began in December, with a steady increase from 335 to 583 by the end of the month. Active users saw a significant jump from around 600 in early December to 1.4K by the end of the month.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES maintained a relatively stable revenue stream, peaking at $58 at the end of September and fluctuating around lower values thereafter. Downloads varied, with a peak of 2K downloads at the end of September and another surge to 1.8K by the end of December. Active users remained strong throughout the quarter, averaging around 20K to 27K.
Lastly, Snake.io - Fun Snake .io Games by Kooapps Games showed consistent performance in weekly downloads, peaking at 24.1K in the last week of December. Revenue remained modest, peaking at $39 in the final week of the year. Active users for this game were notably high, reaching up to 140K by the end of December.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found for these games and others.